Reel Crime
iSlot Game
Reel Crime is a 5 reel, 15 pay
line iSlot machine. Reel Crime is comprised of
four different Stages and four different Bonus
Rounds.
The stages are as follows:
1. 'The
Plan'
2. 'In
the Bank'
3. 'On
the Run'
4. 'Dynamite'
'The
Plan'
'The
Plan' is the first
stage of the Slot play. 'The
Plan' stage has one
Scatter Icon.
The Tommy Gun Icon is a Scatter
Icon. If 3 of these icons appear on the Reels
you will be sent to the Tommy Gun Bonus Round.
These symbols do not need to appear in a line to
trigger the bonus round and you do not need to
be playing all 15 lines. The Tommy Gun Icon must
appear three or more times anywhere on any of
the five reels.
Scatter Symbols
The Tommy Gun Icon is a scatter
symbol. 3 or more of these Icons will need to
appear anywhere on the five Reels to trigger the
Tommy Gun Bonus Round. The Icons do not have to
appear on any single payline.
The Scatter Icons appear on all
Reels.
If you have a Scatter win as well
as a regular win, you will be paid out for both
wins.
The Tommy Gun Icon will trigger
the Tommy Gun Bonus Round.
Scatter wins are calculated by
multiplying the Tommy Gun symbol combination
payout by the total number of credits wagered.
Winnings will be calculated
according to the ‘The Plan’ Payout Schedule.

Tommy Gun Bonus Round
If three Tommy Gun Icons appear
on any of the five reels, including on paylines
that are not enabled, you will enter the Tommy
Gun Bonus Round.
The size of your wins in the
bonus round are directly related to the number
of credits you wagered when the three Tommy Gun
Icons appeared.
In the Tommy Gun bonus round you
end up outside of the Bank. You must use the
Tommy Gun to shoot at various parts of the
scene. The scenes that can be shot will turn red
when you move your mouse over them.
There are two outcomes to this
Bonus Round:
1. You will hit the Alarm and
you will be sent to the 'On
the Run' stage
2. You will get the Key and you
will be sent to the 'In
the Bank' stage
Depending on your outcome you
will end up in the 'On the Run' stage or the 'In
the Bank' stage.
'In
the Bank'
If you get a Key in the Tommy Gun
Bonus Round you will be sent to the ‘In the
Bank’ stage. There is no other way to get to
this stage; you must receive the Key from the
Tommy Gun Bonus Round.
At the start of the
'In the Bank'
stage you will be asked to select the Coin Value
that you wish to use for the remainder of the
Round. This coin value cannot be changed during
the Round.
During the 'In the Bank' stage,
if you decide that you would no longer like to
use the selected coin value you can Press the
Reset Round/Choose New Coin Button. This will
return you to the beginning of the stage where
you can select a new Coin Value.
The objective of the 'In the Bank'
stage is to get into the Vault before being
caught by the Policeman. A Policeman icon and a
Robber icon are shown near the top of the slot
game. The Policeman moves forward when the
Policeman Icon appears three or more times. You
(the robber) move forward when the Shoe Icon
appears three or more times. If you make it to
the end without the Policeman catching you then
you are sent to the 'Dynamite Bonus Round'. If
you are caught you are sent back to the
beginning of the game.
Winnings will be calculated
according to the 'In
the Bank' Payout
Schedule.
The Policeman Catches You
If the Policeman catches you
before you get into the vault then the round
ends and you go back to the beginning.
Upon your return to the beginning
you will enter the Caught bonus round. In this
bonus round you will be asked to:
1. Choose a Gangster for the
number of Free spins
2. Choose a Vault for the
multiplier
Your free spins will be awarded
at the beginning of Slot play in
'The Plan'
stage.

Dynamite Bonus Round
If you get into the vault you
will be sent to the Dynamite Bonus Round.
In the Dynamite Bonus Round you
will need to place the dynamite on one of three
vault doors. You do this by clicking on the door
of your choosing. You will be awarded credits
for your choice.
'On
the Run'
If you hit the Alarm in the Tommy
Gun Bonus Round you will be sent to the
'On the Run'
stage. There is no other way to get to this
stage; you must hit the Alarm in the Tommy Gun
Bonus Round
At the start of the
'On the Run'
stage you will be asked to select the Coin that
you wish to use for the remainder of the Round.
This coin cannot be changed during the Round.
If you decide that you would no
longer like to use Coin value chosen you can
Press the Reset Round/Choose New Coin Button.
In the 'On
the Run' Stage the
objective is to get away from the Police Car.
You will see the progress of the Getaway car and
the Police car along top the slot play.
In order to get out of the
'On the Run'
stage one of two things need to happen:
1. The Policeman catches you
2. You get away
The Policeman Catches You
If the Policeman catches you
before you get into the vault then the round
ends and you go back to the beginning.
Upon your return to the beginning
you will enter the Caught bonus round. In this
bonus round you will be asked to:
1. Choose a Gangster for the
number of Free spins
2. Choose a Vault for the
multiplier
Your free spins will be awarded
at the beginning of Slot play in
'The Plan'
stage.

Choose Your Car Bonus Round
If you get away from the
Policeman you will be taken to the Choose your
Car Bonus Round.
In the Choose your Car bonus
round you will need to select a different car.
Simply click on the car that you wish to select.
From here you will be sent to the
Dynamite Round.
Dynamite Round
Scatter Symbols
The Dynamite, Getaway and Cop
Icons are scatter symbols. 3 or more of these
Icons will need to appear anywhere on the five
Reels to trigger their Bonus Rounds. The payline
does not need to be enabled for the Scatter icon
to come into effect.
The Scatter Icons appear on all
Reels.
If you have a Scatter win as well
as a regular win, you will be paid out for both
wins.
The Dynamite Icon will trigger
the Free Spins. The Getaway Icon will trigger
the Getaway Free Spins. The Cop Icon will
trigger the Caught bonus round.
Scatter wins are calculated by
multiplying the Dynamite, Getaway and Cop symbol
combination payout by the total number of
credits wagered.
Winnings will be calculated
according to the Dynamite Round Payout Schedule.
The coins that are won in the
bonus round are related exclusively to the
number of credits you had originally bet when
the bonus round was triggered.
In the 'Dynamite'
stage the objective is to Getaway before getting
caught by the Policeman.
If the Policeman catches you by
lining up 3 Cop Icons before you get 3 Getaway
Icons then the round ends and you go back to the
beginning.
Upon your return to the beginning
you will enter the Caught bonus round. In this
bonus round you will be asked to:
1. Choose a Gangster for the
number of Free spins
2. Choose a Vault for the
multiplier
Your free spins will be awarded
at the beginning of Slot play in
'The Plan'
stage.

Dynamite Spins
2 Dynamite Icons scattered on any
of the five reels, including paylines that are
not enabled, will trigger the 1 Free Spin.
3 Dynamite Icons scattered on any
of the five reels, including paylines that are
not enabled, will trigger the 5 Free Spins.
4 Dynamite Icons scattered on any
of the five reels, including paylines that are
not enabled, will trigger the 10 Free Spins.
5 Dynamite Icons scattered on any
of the five reels, including paylines that are
not enabled, will trigger the 25 Free Spins with
a multiplier of 5 times.
The coins that are won in the
bonus round are related exclusively to the
number of credits you had originally bet when
the bonus round was triggered.
Note:
You may wager on 1 payline or multiple paylines
(up to 15). Simply click on the Select Lines
button to enable multiple paylines. You will
only be paid on winning combinations for enabled
paylines, except for the Scatter Icons that pay
in any position.
Getaway Free Spins
Three Getaway Icons scattered on
any of the five reels, including paylines that
are not enabled, will trigger the Getaway Free
Spins.
The Getaway Free Spins will award
5 Free spins with a multiplier of 3 times.
The coins that are won in the
bonus round are related exclusively to the
number of credits you had originally bet when
the bonus round was triggered.
You will then be sent to Getaway bonus
round.
1. Choose a Gangster for the
number of Free spins
2. Choose a Vault for the
multiplier
Your free spins will be awarded
at the beginning of Slot play in
'The Plan'
stage.
Caught Bonus Round
Three Cop Icons scattered on any
of the five reels, including paylines that are
not enabled, will trigger the Caught Bonus
Round.
In this bonus round you will be
asked to:
1. Choose a Gangster for the
number of Free spins
2. Choose a Vault for the
multiplier
Your free spins will be awarded
at the beginning of Slot play in
'The Plan'
stage.
The coins that are won in the
bonus round are related exclusively to the
number of credits you had originally bet when
the bonus round was triggered.
Note:
You may wager on 1 payline or multiple paylines
(up to 15). Simply click on the Select Lines
button to enable multiple paylines. You will
only be paid on winning combinations for enabled
paylines, except for the Scatter Icons that pay
in any position.

Payout Schedule
All winning combinations pay Left
to Right, except Scatters which pay on any of
the five Reels.
The number of credits that are
won is dependent on the bet amount as well as
the winning combinations once the Reels have
stopped spinning.
The winning combinations symbols
must line up next to one another on an enabled
Payline. At least one of the symbols must be
displayed on the first slot reel. If a symbol is
not on the first Reel then the combination does
not count and it will not payout.
The paytable shows how many
credits are won for each winning combination.
The amount of coins won is dependent on two
factors:
1. Number of coins that were
bet per Payline.
2. Coin size bet/how many
credits were bet.
The win amount is determined by
the number of coins won multiplied by the number
of credits bet per payline.
This does not include Scatters.
Scatters do not need to appear on an enabled
payline for them to count. They can appear on
any of the 5 Reels.
Multiple Paylines
Winning combinations pay out on
enabled Paylines only. Scatters are the only
exception. The Scatter symbols can appear in any
position on the reels.
The win amount is determined by
the number of coins won multiplied by the number
of credits wagered per payline.
Scatter wins are calculated by
multiplying the Scatter symbol combination
payout by the total number of credits wagered.
The coins that are won in the
bonus rounds are directly related to the number
of credits you had originally wagered when the
bonus round was triggered.
The expected payback for this
game of chance is about 96%
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